AI Insights · Timothy · April 2022
Top 5 Physics Puzzle Games on Android in Poland - Q1 2022
Discover the performance of the top 5 physics puzzle games on the Android platform in Poland during Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top 5 physics puzzle games on the Android platform in Poland showcased diverse performance trends. Here's a detailed look at their weekly downloads, revenue, and active users.
Pull the Pin by Popcore Games saw a varied pattern in its metrics. Weekly revenue fluctuated, with a peak of approximately $34 in mid-January and a low of around $11 by the end of March. Weekly downloads started strong at 31.5K in early January but dropped to around 13.1K by late February before rebounding to 19.7K at the end of March. Weekly active users experienced a decline from 121K in early January to 59.7K by the end of February, before recovering slightly to 77.8K in the final week of March.
Rope Savior 3D from Lion Studios exhibited a more stable trend in weekly revenue, peaking at $14 in mid-February. Weekly downloads dropped significantly from 50.6K in late December to a low of 2.1K by mid-February before stabilizing around 5K towards the end of March. The game’s weekly active users followed a similar pattern, starting at 68.3K and ending the quarter at around 26.1K.
Flow Legends: Pipe Games by CASUAL AZUR GAMES displayed consistent revenue growth, with a peak of $24 in early February. Weekly downloads surged to 22.6K in mid-January but declined to about 6.7K by the end of March. Weekly active users also showed an initial spike to 59.1K in early January, followed by a gradual decrease to 21.7K by the end of the quarter.
I'm Not Blue Monster: Rainbow from Great Arcade Games, launched in mid-January, had a promising start with peak weekly revenue of $15 in late February. Weekly downloads started at 29.1K but saw a decline to 6.3K by the end of March. Weekly active users also decreased from 24.9K in mid-January to 12.3K by the end of the quarter.
Angry Birds 2 by Rovio Entertainment Corporation showed the highest revenue among the top 5, peaking at $5.8K in early January. Weekly downloads were relatively stable, ranging from 7.1K to 11.8K throughout the quarter. Weekly active users remained consistent, starting at 34.3K and ending at 34.9K.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications.